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前沿研究社区 / 第三方国际

Physically Based Rendering in the Latent Space

arXiv 人工智能论文 · 发布
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来源摘要

arXiv:2609.21054v1 Announce Type: cross Abstract: Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.

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来源
arXiv 人工智能论文 · 社区 / 第三方
来源发布
2026/09/21 12:00
首次采集
2026/09/21 17:59

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